Create Your First World
Build one small playable world first. Test it, then add the details that make it yours.
1. Create a blank world
Open Create World, enter a world name, choose the writing language, and select Create Blank World.
A blank world skips automatic generation. You will enter the World Editor and build each part manually or with World Helper.
2. Define the World Profile
Open World Profile in the left sidebar and begin with Premise.
For a first playable draft, write:
- A Story Description of two or three hook sentences.
- A short world backstory.
- A few genre tags.
- Three to five world rules with clear costs or limits.
Read Premise and World Profile for a deeper method.
3. Add two characters
Open Entities, expand Characters, and add at least two characters. Give each character:
- A memorable name and stable ID.
- A specific one-line brief.
- A few concrete tags.
- A repeatable appearance description.
- A portrait.
Mark only true viewpoint leads as Main Character.
4. Add a Region and Location
Create one Region for the broad territory and one Location where scenes can happen. A Region might be an empire or frontier; a Location might be an inn, gate, shrine, or dungeon entrance.
5. Connect the cast
Open a character's Relations tab and connect the two characters with a precise directed relationship. Add a brief explaining why the bond will still matter later.
6. Define lightweight gameplay
Open World Profile > Gameplay. Define only the vocabulary the world needs:
- Up to a few Stats used for checks and growth.
- Gauges such as HP, Mana, Stamina, Sanity, or Favor.
- Clear rules for what values mean and how they change.
Entity sheets can then reuse the same keys.
7. Build the map
Open World Profile > Map. Generate or upload a map image, then place entities on it. Locations and cast markers make geography usable during play and publishing.
8. Create a three-phase arc
Open Phases and create at least three connected stages:
- An entry phase that establishes ordinary pressure.
- A first real trial or commitment.
- A point of no return or ending.
Give each phase a concrete name, a player-facing description, internal phase content, and progression logic.
9. Write starting scenes
Open each Main Character and select Starting Scene. Write an immediate situation and provide at least one player choice.
10. Prepare the public presentation
Add a cover, Discover banner, gallery image, map image, and public landing-page content. Then open Publish, resolve the checklist, choose visibility, and create a snapshot.
Use the Publishing Checklist before the final review.
Build depth in passes
Complete one coherent vertical slice before expanding the world. A small connected world is more playable than a large collection of thin, unrelated entries.