Play Runtime
Choose a Main Character, take an action, and receive the next illustrated scene from the world you built.
Dai Novel play is an illustrated interactive novel, not a chatbot. The player acts through a character. The runtime writes the next scene from Codex data, current state, memory, relationships, map positions, and the active World Phase.
What players do
- Choose a Main Character.
- Enter through that character's starting scene.
- Pick a suggested action or write a custom action.
- Read the next illustrated page.
- Watch world time, story map, entity cards, and player state update.
Players can declare their own action, thought, or feeling. If they try to decide another character's action or an outcome, the runtime treats it as an attempt, thought, or wish rather than an established fact.
Shape the story direction
The Phase Graph helps creators guide the larger story direction.
- The creator defines valid stages, branches, and endings.
- The runtime may stay in the current phase or take one connected next phase.
- The saved phase is limited to the current phase or one of its connected next phases.
- Ending phases conclude the journey and remove further choices.
Inside a phase, scenes stay free to react. Across phases, the larger direction stays authored.
You set the direction; AI writes the moment.
Continuity architecture
Dai Novel does not rely on the previous chat message alone. Each turn can use:
- Authoritative current state over stale baseline data.
- Character knowledge versus public knowledge versus secrets.
- Writer history and previous journal turns.
- Retrieved memories.
- Current map positions.
- The current phase and its allowed next phases.
Consistency is architecture, not a slogan. The system is designed to keep stories grounded. It does not guarantee that every generated sentence will be perfect.
The adventure promise
The player-facing feeling should be:
Step into the adventure you used to imagine.
Not because the AI will invent anything on demand, but because the world already has places to go, people who want things, and a story that can remember what you did. You are inside a world that existed before you arrived.
See Stories That Remember and Visual Continuity.